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THE ELEPHANT & MACAW BANNER

 

The Elephant & Macaw Banner is an award-winning fiction series that tells the adventures of the Dutchman Gerard van Oost and the Yoruba Oludara during their travels through a fantastic version of sixteenth-century Brazil. These stories, based on Brazilian history and folklore, have been enjoyed by readers around the world.

Now it’s time to immerse yourself in this world of Brazilian fantasy, a setting full of adventure, magic and monsters, in which you will find endless opportunity to invent new stories. It is with great pride that we will soon present The Elephant & Macaw Banner Roleplaying Game, where you can create your own heroes and have your own adventures within this magical world!

The Elephant & Macaw Banner Roleplaying Game – Core Rulebook

The complete rulebook for The Elephant & Macaw Banner Roleplaying Game!

 

GET THE GAME

(available in both as a physical book and PDF) 


The Elephant & Macaw Banner Roleplaying Game – Player's Guide

Containing the first 60 pages of The Elephant & Macaw Banner Roleplaying Game!

This PDF has everything you need to play your first sessions in this fantastical setting, exploring 16th-century Brazil and it monstrous and magical secrets. 

 

GET THE PDF (pay what you want)

 

 

RESOURCES

Click here to download the Elephant & Macaw Banner RPG character sheet (PDF link). 

Click here for three pages of paper miniatures – adventurers and monsters to use in your game (PDF link). 

 

The Curse of Ipaúna

The archives of the Society of Jesus contain a mysterious letter, which tells of a group of some fifty Frenchmen who entered the salt marsh beyond Uruçumirim and were never seen again.

The letter also speaks of a ‘great treasure’ brought by Captain Remy LaSalle, leader of the expedition. In the years since, no banner company has found this supposed treasure. And now a group of young adventurers has gone missing while searching for it.

Will your group succeed in tracking them down and bringing them home safely?
Or will they simply become the latest victims of the Curse of Ipaúna?

Number of participants: One mediator and 3 to 6 players. The ideal number is five participants in total.

Time: 3 to 6 hours, depending on the players’ choices.

Recommendations: The Curse of Ipaúna is ideal as an introductory adventure for a new
group of characters and is easy to use in an existing campaign. It’s particularly useful if you want to introduce new characters to an ongoing story: simply have the new characters also apply for the job of finding the missing boy.

The group should have between them at least level 1 in Tracking, Land Navigation, Canoeing and Foraging. Combat skills will be important, although not all the challenges of the adventure can be overcome through force. Diplomacy and negotiation skills will be of paramount importance in completing the mission.

 

GET THE BOOK/PDF

 


 

The Curse of Ipaúna (print/PDF)

The archives of the Society of Jesus contain a mysterious letter, which tells of a group of some fifty Frenchmen who entered the salt marsh beyond Uruçumirim and were never seen again.

The letter also speaks of a ‘great treasure’ brought by Captain Remy LaSalle, leader of the expedition. In the years since, no banner company has found this supposed treasure. And now a group of young adventurers has gone missing while searching for it.

Will your group succeed in tracking them down and bringing them home safely?
Or will they simply become the latest victims of the Curse of Ipaúna?

Number of participants: One mediator and 3 to 6 players. The ideal number is five participants in total.

Time: 3 to 6 hours, depending on the players’ choices.

Recommendations: The Curse of Ipaúna is ideal as an introductory adventure for a new
group of characters and is easy to use in an existing campaign. It’s particularly useful if you want to introduce new characters to an ongoing story: simply have the new characters also apply for the job of finding the missing boy.

The group should have between them at least level 1 in Tracking, Land Navigation, Canoeing and Foraging. Combat skills will be important, although not all the challenges of the adventure can be overcome through force. Diplomacy and negotiation skills will be of paramount importance in completing the mission.

 

Print BOOK

(US$12 with complimentary PDF included) 

 

PDF Version

US$9.99

 


 

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The Legend of the Golden Condor (PDF)

Fool’s Gold?

An indigenous legend describes a sacred grotto, filled with gold, in the unexplored lands of the interior. Many have already disappeared in search of this treasure. The noble Dom Casimiro de Lucena, however, believes that this story is really a clue to the whereabouts of an object far more valuable than gold. When he also disappears, will your group of adventurers be able to follow in the footsteps of Dom Casimiro and unravel this centuries-old mystery?

The Legend of the Golden Condor is the first adventure for The Elephant & Macaw Banner Roleplaying Game. It's set in the jungles of Brazil in the year 1576, and you can play it in one or two sessions. It's full of fun material you can use in the EAMB setting or with any fantasy game with pre-modern tech levels, including: 

  • A 7-point pointcrawl for the adventurers to explore from a derelict fortress outpost to a shaman's camp, to a mummy's tomb and a terrifying swamp
  • The pursuit of a villainous nobleman whom you need to bring back alive to claim your reward 
  • Creatures and magic from the folklore of Brazil (and beyond!), such as the evil Corpo-Seco ('Dry-Body) tree monsters 
  • 5 pre-generated player characters with troubled pasts and adventure in their souls

The Legend of the Golden Condor is ideal for beginners but also offers a new and unfamiliar setting for experienced fantasy gamers. 

 

Price: US$9.99


The Royal Captaincy of Rio de Janeiro (PDF)

The Royal Captaincy of Rio de Janeiro sourcebook for The Elephant & Macaw Banner Roleplaying Game. 

This PDF contains 95 pages, including information on colonial Rio de Janeiro in the EAMB setting, monsters and magic of the region, PLUS a grand adventure, 'The Restoration of France Antarctique.'

This adventure is designed for The Elephant & Macaw Banner RPG and is suitable for any tabletop roleplaying game that includes, or can accommodate: 

  • Pirates
  • Magic
  • Monsters
  • Wild pigs
  • Annoying but helpful spirits
  • Jungle treks
  • Mermaids with undersea palaces

 

US$10.99